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Halo Bulletin 10.2.13 (Playlist Calendar)

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Read the full Halo Bulletin here.

 

Matchmaking Playlist Update

This past Monday, Team Snipers, Team Doubles, Team Action Sack, and more were updated. Some of the biggest updates included new maps and game types to Snipers, as well as new and improved CTF game types returning to Team Doubles. For the full details of this week’s update, be sure to swing by Monday’s Matchmaking Update.

In the next update, which falls on October 14th, Oddball will replace King of the Hill as the featured playlist. We’ve taken feedback from the Team Objective thread to update some of the game type settings and map pool, and look forward to providing these details, along with the specifics of GH057ame’s upcoming Team Throwdown update, in next week’s Bulletin.

 

Forge Ricochet Contest Update

Certain Affinity’s Halo 4 Forge Ricochet Contest is ongoing through October 8th, which means there is still time to submit your own creation via the Official Submission Thread. If you’d like to get a sneak peek at some of the entries, feel free to pop into the thread and download maps that catch your eye (note that they may be works-in-progress). Later this month, we’ll highlight the finalists on Waypoint and dub them masters of the Forge Ricochet Contest. Then, once the Community Forge Ricochet playlist launches on October 28th, I’ll play nonstop matches on these maps and probably end up missing several days of work. Once again, best of luck to all entrants!
 

Ricochet to Race: How to create Race from Multi-Team Ricochet 

While Race will be coming to Halo 4 Matchmaking in December (continue reading for details), we know that Race custom game types have been quite popular amongst the custom game community, so we’re happy to let you know that the designers over at Certain Affinity have detailed the step-by-step instructions to make the Race game type out of Multi-Team Ricochet. First, you’ll want to download the “Ricochet Multi-Team” game type from the “HaloWaypoint” File Share. Next, if you need a crash course on Ricochet game type labels, head here for all the info. Once you’re ready to get started, follow the below instructions:

1) Label a vehicle or vehicles as rico_forgeball to turn them into ‘balls’.

2) Use ForgeZones as the checkpoints for the race, and set up hill_marker objectives and label them rico_forgezone. These are set up so that they disappear and reappear in order that you hit them. Next, number the spawn sequence to set the order. You can award score for hitting each checkpoint, or only for particular ones. See the documentation for additional info.

3) Who is awarded points depends upon the team of the ball and the team of the ForgeZone. If the team of either of these is set, and so is the user data, then whenever the ‘ball’ enters any ForgeZone, the team of the ball will be awarded the points set on the ball, and the team of the zone will be awarded the points set on the zone. This means you have flexibility in how you set up the race.

Scenario 1: A neutral ball and then a series of ForgeZones set to teams.

The players could fight over who is driving the ‘ball’ and whoever is driving can aim for the checkpoints of their team color. The map can be forged so that the checkpoints are next to each other instead of in the same place, so that players avoid hitting the enemy’s checkpoints when they drive.

Scenario 2: Two team balls (vehicles), one for each team, or as many teams as you have on the map, with neutral ForgeZones.

Set the scoring points on the zones themselves to zero, and only use one set of zones. Set the scoring points on the balls appropriately for the teams. After everything is set up, it’s then a question of who is in the lead and hitting the checkpoints so that they disappear first (and getting the scoring points from their ball.)

Scenario 3: Team balls, and team ForgeZones in the same locations.

With this setup, players score when they hit their checkpoint, but the other team’s checkpoint is still available. Scoring points can be assigned to either the ForgeZones, the balls, or both. This can get a bit visually messy with all the different colored zones visible and in the same place, but is guaranteed good fun.

Be sure to share your Race game types (and other awesome stuff) in the Community Creations section of the forums!

Matchmaking Playlist Calendar

In the 9.11 Halo Bulletin, we detailed our rotational playlist schedule for the rest of the year, and our fantastic content team has created a new playlist calendar page which can be found here. Check out the below calendar for details on our rotational playlists as well as Community Playdates (details, times, playlists, and attendees of the Community Playdates are to be announced).

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To stay up to date on the Matchmaking schedule, bookmark the Matchmaking Playlist Calendar.

Halo Bulletin 10.2.13 (Playlist Calendar)


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